The Grox are approximately two times as distrusting as a Warrior Empire (-15 or -30 compared to the Grox's -70). If the player abducts a Grox citizen, the Grox will be incinerated because they are 'too toxic for your Cargo Hold.' This 'toxicity' is shrouded in mystery, but it does indeed tie into how the Grox Empire is viewed by other civilizations, as an abomination of the incomprehensible size that must nevertheless be feared. The Grox are 'toxic', as exposure to conditions survivable to other life forms causes them to disintegrate. They do, however, understand the Spice trade and Sporebucks, the common Galactic Currency. The Grox may attempt to mimic the average life form's behavior during the interaction, but they are bad at portraying a 'normal' personality without drawing attention to their cyborg anatomy and their obsessive hatred for every other life form. The implants' purpose may also be to remind them of their own physical weakness, which would explain why the Grox consider other empires unfit to roam the universe, due to the belief that they don't deserve their gifts. The implants not only improve their abilities for practical reasons, but also distance the Grox from others. The implants of The Grox serve an important religious, as well as functional, purpose. “ The Grox are machines with absolutely no sense of humor! They destroy entire races and never offer an explanation of what it is that ticks them off!” The Grox' spaceships can be seen in the Creature Stage, occasionally abducting creatures, so The Grox may have been the first sapient beings to evolve. They are incredibly territorial, blocking the vast majority of spaceships from reaching the Spore Galactic Core, possibly to keep the Staff of Life hidden, which might endanger them. It may be true that, since every religious artifact mentions that the Grox must be opposed, they are of another archetype it would appear that they are an archetype unto themselves. If a planet's terrascore is raised, the planet cannot be inhabited by Grox unless anti-terraformed. As such, they can only survive on T0 planets. Unlike most land creatures, Grox are intolerant of conditions survivable to other life forms. The Grox also have the ability to recolonize on planets if one of their colonies are destroyed. Although their minimal senses and strength have been enhanced by cybernetic implants, they're still among the most feeble sapient lifeforms in the galaxy, but make up for it with their devastating military might, and the ability to prosper on barren planets. They are an ancient race, having been spacefaring for eons while nearly all other races weren't even sapient yet. They are machines that exist entirely outside of nature.”įeared and hated by every empire in the galaxy, The Grox as a species are extremely delicate and weak having survived only due to their incredible technological advancement over other species. “ The Grox are the ultimate evil in the galaxy. At this state they are very weak and have low stats. help (X) - Replace X with a command to get an explanation.The Grox's appearance without their mechanical parts. evoadvantage - Begin a new game with one an evolved creature.setConsequenceTrait (X) - Enter one of these for X: cell_carnivore, cell_herbivore, cell_omnivore, creature_aggressive, creature_social, creature_mixed, tribe_aggressive, tribe_social, tribe_mixed, civ_.capturePlanetGIF - Captures a 360 degree.That some cheats will only work during some phases (or The cheat console is opened by holdingĬtrl+Shift+C (simultaneously). Insert the cheats listed below on the left for theĭesired result. rename planet X - Where "X" is the desired name.rename star X - Where "X" is the desired name.You may rename everything in your own system BUT your homeworld. In the Space Stage, go to a solar system that's not yours (or another save game's) and press CTRL+SHIFT+C.
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