It's such a shame because had they been set along the grips, or even been a little less central to the controller's spine, it would have made a big difference. They look fairly plush thanks to the texture scores through them, but they feel extremely firm to the press, which makes them yet harder to use. This brings me to my other issue with these buttons. My fingers frequently slip off of the top two back buttons, or I can't get the correct leverage needed to press them down. No matter the angle I try to position my hands around the Wolverine V2 Pro, I can't grip the triggers and comfortably use the back buttons at the same time because they're not set in positions that work ergonomically. For reference, I have fairly large hands, and to use the back buttons I have to have my two middle fingers awkwardly stretched out, which doesn't feel comfortable. For me, they felt totally out of the way from where my hands are positioned when gripping a controller. Unfortunately, my biggest issue with this controller is the placement of its back buttons. These feel like sumo wrestlers of the analog stick world, and even if there isn't a taller stick attachment, they're really easy to use for precise aiming and movement. Similarly, I really like the width of the stick caps. It reminds me of the Nacon Revolution Unlimited in that regard, although if you're used to something like the Razer Raiju Tournament Edition, that'll be a closer comparison. It's a chunky controller which isn't common for PlayStation controllers outside of Razer's offerings. (Image credit: Future / Duncan Robertson) Performanceįirst things first I really enjoy the wider feel of the Wolverine V2 Pro. If I'm in a "clutch" situation in a competitive game, the last thing I want to disrupt me is a sudden change to my controller sensitivity. Most games already have different sensitivity settings for if you're using a sniper or need to slow things down, so I was a bit at odds with this feature. While this could come in handy on PC with games that don't have too much in the way of controller support, I never found this useful. Rather strangely, there's a feature called Sensitivity Clutch, which is supposed to be designed for certain scenarios in games where you want increased or reduced stick sensitivity. Regardless, this has one of the best battery lives of all the modern pro controllers I've tested, and that shouldn't be forgotten.Įverything is customized via Razer's controller mobile app, which is a bit of a pain to pair to, although works just fine once you're in it. I certainly found 28 hours to be the case, and even with lighting on it seemed to last longer than 10. With Chroma lighting on, battery life is a quoted 10 hours, and without, a full charge is said to last you up to 28 hours. It's the V2 Pro's wide frame and girth that makes it feel hefty then, since it feels a lot chunkier than 279g would let on. On the whole, the latest Wolverine weighs in at 279g - approximately one less gram than the original DualSense, and lighter than the DualSense Edge. As is common for a lot of controllers these days, there are trigger stops, although only with one level. Up top, there are some comfortable triggers, your usual shoulders, and two additional bumpers buttons. Flip the gamepad over and things start to get interesting - there are four programmable back buttons that sit high up and fairly centered. You also have a mute and MFB button below the central PS button that help with functionality. There are two asymmetrical analog sticks and an 8-way microswitch D-pad which feels more like it slides horizontally than it presses down. These are nice and clicky under the thumb, feeling really responsive in a game. On board, you'll find four small face buttons which have short actuation points. These are really nice design touches in my eyes, and make the controller as a whole feel so distinct from its rivals. I say familiar because these are taken straight from the Chroma edition, and are controllable through the Razer Chroma RGB software. If you're a fan of colorful lighting or own other Razer gaming hardware, you'll be glad to know that the Wolverine V2 Pro has some familiar light strips that frame its face. Razer has typically never offered cases for its controllers, but with this being something the DualSense Edge and Victrix Pro BFG offer (two controllers that cost less than this one), it would have been a nice time to start. There also isn't a carrying case, which is a real shame. Besides two easily swappable thumbstick caps, there isn't anything in the way of modular parts, weight addition, or anything else. Unfortunately, the cable that's provided in the box is about the extent of the freebies you get with your purchase. (Image credit: Future / Duncan Robertson)
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